About This Role
Key Responsibilities:
Plan and deliver engaging, age-appropriate ICT, Computing, and STEM lessons in English for students in Years 1–6, aligned with the school's adapted IPC curriculum;
Teach foundational programming concepts and computational thinking using visual programming languages such as ScratchJr, Scratch, Blockly, Tynker, and CoSpaces Edu;
Develop students' digital literacy, including typing, online research, multimedia creation (e.g., Canva, iMovie, GarageBand), and internet safety;
Integrate technology and STEM into transdisciplinary and theme-based learning units in collaboration with class teachers and year-level teams;
Manage and maintain ICT suites, iPad/laptop carts, robotics kits (e.g., Bee-Bot, LEGO WeDo, Micro:bit), and associated STEM resources and software;
Design and implement formative and summative assessments, document student progress, and communicate outcomes clearly to parents;
Lead at least one after-school club or co-curricular activity (CCA) per term related to technology, coding, or robotics;
Assist in organizing school-wide technology events such as Tech Week, coding competitions, and parent workshops;
Participate in school events, parent-teacher conferences, professional development sessions, and department meetings as an active member of the school community.
Qualifications:
Education: Bachelor’s degree or higher in Computer Science, Educational Technology, Primary Education, or a related field (Master’s degree preferred);
Certification: Recognized teaching qualification (PGCE, QTS, State License, or international equivalent), with primary specialization preferred;
Experience: Minimum 3 years of full-time teaching experience in primary ICT, Computing, or Digital Literacy; experience with IPC, Cambridge Primary, or IB PYP is highly desirable;
Skills: Proficiency in using visual programming tools (ScratchJr, Scratch, Blockly), robotics kits (Bee-Bot, LEGO WeDo, Micro:bit), and creative media applications (iMovie, GarageBand, Canva); experience integrating technology into cross-curricular or transdisciplinary units is a strong advantage;
Strong foundational knowledge of computational thinking, digital citizenship, and age-appropriate pedagogy for primary technology education;
Creative, patient, and able to inspire young learners through play-based, inquiry-led, and project-based approaches;
Skilled in managing ICT resources including device carts, robotics kits, and software licenses, with a strong sense of organization and responsibility;
Genuine passion for teaching young children and a commitment to continuous professional growth.